As an architect, I have a deep understanding of topography, architecture, cityscapes, geography, and landscapes, which are essential elements in the creation of environmental design

Ana Marcela Briceño Pacheco
I graduated as an architect from ITESO and hold a master’s degree in sustainable projects from the same institution.
I specialize in creating hyper-realistic 3D environments and have the ability to develop AAA-quality designs quickly and efficiently. Additionally, I am proficient in using Unreal Engine 5 s programming system to enhance interactive experiences.
Ana Briceño
Hi, I’m Ana Briceño
I have experience in developing VR and AR games, specializing in level building using Unreal Engine and 3D visualization. My focus areas include animation, video, and 3D design.
As a 3D Environment Artist, I transform 2D concepts into fully realized 3D models and immersive environments for games.
I create optimized, high-quality assets that seamlessly integrate into a game's visual and technical pipeline.
Strong eye for design, with a deep appreciation for interior architecture and attention to detail to achieve realistic results.
Advanced modeling and texturing skills, particularly for furniture and architectural interiors.
Solid artistic background, combining technical expertise with creativity.
Passionate about achieving visual harmony between environments and elements, ensuring immersive and compelling scenes.
Skills & Experience
3D Rendering & Modeling: 3ds Max | V-Ray
Game Engines: Unreal Engine
Programming & Scripting: C++ | Unreal Blueprints
2D & Texture Creation: Photoshop | Illustrator
Visual Effects & Optimization: VFX shaders | Particle systems | Performance optimization in Unreal Engine
Level & Environment Design: Scene composition | Terrain creation | Shading | Lighting | Material applications | Texturing
Atmosphere & Space Design: Creating immersive environments with proper lighting, materials, and environmental effects
Other Skills
Strong problem-solving abilities, providing practical and timely solutions for design and technical requirements.
Highly dedicated, detail-oriented, and team-focused, with the ability to collaborate across multiple territories and time zones.
Fast and efficient UV mapping skills for optimized asset performance.
Strong understanding of light, shade, color, and detail in texture and material creation.
Experience with hand-painted texturing for unique, high-quality assets.
Ability to analyze project needs and maintain consistency with its artistic style.
Excellent team communication skills to ensure smooth project execution.
Passion for video game development, with a strong understanding of technical constraints and modeling optimization.
Proficiency in low-poly modeling and UV mapping, ensuring efficient performance in real-time applications.
Strong sense of form, shape, and silhouette in 3D modeling.
Understanding of anatomy, proportions, and shape language to create realistic and stylized assets.
Ability to adapt to different artistic styles and project requirements.
Time management skills, ensuring high-quality work within deadlines.