As an Architect, I have the knowledge of topography, architecture, cityscapes, geography and landscapes wich is crucial to the craft of environmental design. 

Ana Marcela Briceño Pacheco

I am an Architect graduated from ITESO, I have a mater´s degree in sustainable projects at ITESO as well. 

I have created hyper realistic 3D environments, I´m able to create AAA environments quickly and efficiently and I can use the programming system of Unreal Engine 4.

Ana Briceño

Hi I´m Ana Briceño 

- I have experience developing VR and AR games, level - building using Unreal Engine and 3D, Focus areas: animation, video, 3D experience.
- I´am an 3D Environment Artist who can turn 2D concepts into fully finished 3D models and environments for games.
- Model assets efficiently that fit the style of the game, ensuring proper integration of the graphical assets in game. 
- Eye for design, a great appreciation of interior design and the patience to get the finer details just right.
- Strong modelling and texturing skills particularly in furniture and interior architecture.
- Artistic background
- I do the perfect armony visually compelling between environments and elements.

Skills & Experience 

Strong knowledge in 3D rendering software - 3Ds Max / Vray 
Unreal Engine
C++
Photoshop
Ilustrator
Blueprints - Experience with visual scripting (Unreal Blueprints)
Knowledge of art-related performance optimization in Unreal Engine
Interest in VFX (Shaders and particle systems)
Scene and terrain composition with Unreal Engine
Shading 
Materials applications 
Lighting
Texturing
Precise creation of the best possible highpoly and lowpoly 3D environmental models, populating game scenes by props, lights and other functional elements
Ability to work with space dimensions and composition
Ability to set up atmosphere in scenes (environmental effects, lighting)

Other Skills 

Implement practical and timely solutions that meet design and technical requirements. 
Dedication, teamwork and professionalism
Great with lateral thinking  and motivation to work independently and on a team as well as the ability to work directly with teams across multiple territories and time zones. 
Efficient and fast UV working skills 
Superior eye for light, shade, color, and detail in crafting texture maps and materials. 
Good hand painted texturing skill
Ability to understand the needs of a project and stay within the style of the projects
Proficiently communicates with team members
Interest in developing video games
Ability to understand technical constraints and to integrate them when modeling
Solid knowledge of low-poly modeling and UV mapping
Good sense of form, shape, and silhouette in regards to objects
Ability to manage time and work within deadlines
Understanding of form, shape language, and color
A good sense of anatomy, and proportions
Ability to adapt to different artistic styles