As an architect, I have a deep understanding of topography, architecture, cityscapes, geography, and landscapes, which are essential elements in the creation of environmental design

Ana Marcela Briceño Pacheco

I graduated as an architect from ITESO and hold a master’s degree in sustainable projects from the same institution.

I specialize in creating hyper-realistic 3D environments and have the ability to develop AAA-quality designs quickly and efficiently. Additionally, I am proficient in using Unreal Engine 5 s programming system to enhance interactive experiences.

Ana Briceño

Hi, I’m Ana Briceño

  • I have experience in developing VR and AR games, specializing in level building using Unreal Engine and 3D visualization. My focus areas include animation, video, and 3D design.

  • As a 3D Environment Artist, I transform 2D concepts into fully realized 3D models and immersive environments for games.

  • I create optimized, high-quality assets that seamlessly integrate into a game's visual and technical pipeline.

  • Strong eye for design, with a deep appreciation for interior architecture and attention to detail to achieve realistic results.

  • Advanced modeling and texturing skills, particularly for furniture and architectural interiors.

  • Solid artistic background, combining technical expertise with creativity.

  • Passionate about achieving visual harmony between environments and elements, ensuring immersive and compelling scenes.

Skills & Experience

  • 3D Rendering & Modeling: 3ds Max | V-Ray

  • Game Engines: Unreal Engine

  • Programming & Scripting: C++ | Unreal Blueprints

  • 2D & Texture Creation: Photoshop | Illustrator

  • Visual Effects & Optimization: VFX shaders | Particle systems | Performance optimization in Unreal Engine

  • Level & Environment Design: Scene composition | Terrain creation | Shading | Lighting | Material applications | Texturing

  • Atmosphere & Space Design: Creating immersive environments with proper lighting, materials, and environmental effects

Other Skills

  • Strong problem-solving abilities, providing practical and timely solutions for design and technical requirements.

  • Highly dedicated, detail-oriented, and team-focused, with the ability to collaborate across multiple territories and time zones.

  • Fast and efficient UV mapping skills for optimized asset performance.

  • Strong understanding of light, shade, color, and detail in texture and material creation.

  • Experience with hand-painted texturing for unique, high-quality assets.

  • Ability to analyze project needs and maintain consistency with its artistic style.

  • Excellent team communication skills to ensure smooth project execution.

  • Passion for video game development, with a strong understanding of technical constraints and modeling optimization.

  • Proficiency in low-poly modeling and UV mapping, ensuring efficient performance in real-time applications.

  • Strong sense of form, shape, and silhouette in 3D modeling.

  • Understanding of anatomy, proportions, and shape language to create realistic and stylized assets.

  • Ability to adapt to different artistic styles and project requirements.

  • Time management skills, ensuring high-quality work within deadlines.